Unity

Project Details

Platform:

-PC

-Console

Engine/Language:

-Proprietary (C++/C#)

Project:

-Professional,

About

I worked on an unannounced package for the Unity game engine.

What I did

I worked within a small team working on an unannounced package for the Unity game engine. In this role I was tasked with helping design a public API. This involved not only giving my opinion on what I believed to be the correct style for the API but also reviewing and collaborating with others over their ideas to find the best API for developers.

I worked within C# for developing the package while having to access platform specific C++ code for research on how underlying API worked. This gave me a great insight into how others saw the platform C++ code should be abstracted for use within a public API.

I was the first point of contract for a console platform within the team. This meant if there was any questions about my assigned platform it was my responsibility to give a clear and concise answer and when required to reach out to other members of the wide organisation. This meant that I was collaborating with a wide group of people from not only different teams but also locations.

If you have any question or suggests about this project or any other project please do not hesitate to contract me.

About

Programmer who has worked at Sumo Digital Nottingham/Leaminton, Playground Games and Unity.